All Games:
Start: Players each draw a
card and the closest to “A” goes first. Subsequent play is
clockwise.
Hands: Players draw and
retain 10 cards for all games until deck is depleted. All words
must be a minimum of 3 letters.
Scoring: Cumulative points
from all words made unless otherwise noted in specific games.
Challenges: Use an
agreed-upon dictionary. If a word is legitimate, challenger
loses a turn. If a word is not legitimate, player loses their
turn.
No proper names, abbreviations or
contractions premitted.
Opt to speed up play by imposing a 2-minute
time limit for each turn.
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Legal Card Moves:
“Moves” are specified per game and must include at least one
letter from previous turn. *Splits must include 2 sequential
letters in each new word. |
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Add - place letters before,
after, and between letters in the word on the board |
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Overlay - place letters on
top of letters in the word on the board |
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Give&Take - trade a letter
in the word on board for a letter in hand |
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Split* - splits 1 word into
2 or more as long as at least 1 of the words was changed. Game
continues with multiple words in play. Points only apply to
new/changed words. |
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Duplicate - placing the same
letter atop letter in the word. In some games, duplicates are
not counted in scores. |
[PDF] Games and Rules
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Leftovers Game —
Moves Permitted:
How to Play: (2-6 players) First player spells a
word from the cards in hand.
The following players must combine at least 1 letter
in hand with at least 2 letters on the board in any combination to
create a new word (no duplicates).
Letters NOT used (leftover) by active player are
“taken” (off the board and out of play) by previous player for the
points. Object of the game is to limit points scored by other players by
using as many cards from the board as possible.
Players alternate play until all cards in the deck
are used. If a player is unable to “create” a word during a turn, the
previous player takes ALL the cards (and points) and can start a new
word. Game ends when all cards are, or cannot, be used. High score wins.
Game Variation - "Use or Lose": For each word created, player receives total visible point value
minus the value of the letters NOT used during turn. Highest score wins.
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