All Games:
Start: Players each draw a
card and the closest to “A” goes first. Subsequent play is
clockwise.
Hands: Players draw and
retain 10 cards for all games until deck is depleted. All words
must be a minimum of 3 letters.
Scoring: Cumulative points
from all words made unless otherwise noted in specific games.
Challenges: Use an
agreed-upon dictionary. If a word is legitimate, challenger
loses a turn. If a word is not legitimate, player loses their
turn.
No proper names, abbreviations or
contractions premitted.
Opt to speed up play by imposing a 2-minute
time limit for each turn.
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Legal Card Moves:
“Moves” are specified per game and must include at least one
letter from previous turn. *Splits must include 2 sequential
letters in each new word. |
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Add - place letters before,
after, and between letters in the word on the board |
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Overlay - place letters on
top of letters in the word on the board |
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Give&Take - trade a letter
in the word on board for a letter in hand |
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Split* - splits 1 word into
2 or more as long as at least 1 of the words was changed. Game
continues with multiple words in play. Points only apply to
new/changed words. |
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Duplicate - placing the same
letter atop letter in the word. In some games, duplicates are
not counted in scores. |
[PDF] Games and Rules
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Real Value Game —
Moves Permitted:

How to Play: (2-6 players) First player spells out a word
from cards in hand.
The following players may either change the word played or replace it with a new word.
Cards are discarded (taken out of play) if the word is replaced.
Players receive 1 point for each visible letter in
the word plus the value of the highest numbered card in
that word*.
Example: Word played is "quiet"
Score: 1 point per letter (5 total) plus the value of the
letter "q" which is an additional 4 points. Total score is 9.
*Note About Duplicates: duplicates
-- playing the same letter on top of one already visible on the board --
is a permitted move, but player will only get points if the word is
changed. The advantage to duplicates is that a player will
get new cards for every card played.
Alternate play until all cards are used or cannot be used. Highest score wins.
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