All Games:
Start: Players each draw a
card and the closest to “A” goes first. Subsequent play is
clockwise.
Hands: Players draw and
retain 10 cards for all games until deck is depleted. All words
must be a minimum of 3 letters.
Scoring: Cumulative points
from all words made unless otherwise noted in specific games.
Challenges: Use an
agreed-upon dictionary. If a word is legitimate, challenger
loses a turn. If a word is not legitimate, player loses their
turn.
No proper names, abbreviations or
contractions premitted.
Opt to speed up play by imposing a 2-minute
time limit for each turn.
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Legal Card Moves:
“Moves” are specified per game and must include at least one
letter from previous turn. *Splits must include 2 sequential
letters in each new word. |
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Add - place letters before,
after, and between letters in the word on the board |
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Overlay - place letters on
top of letters in the word on the board |
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Give&Take - trade a letter
in the word on board for a letter in hand |
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Split* - splits 1 word into
2 or more as long as at least 1 of the words was changed. Game
continues with multiple words in play. Points only apply to
new/changed words. |
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Duplicate - placing the same
letter atop letter in the word. In some games, duplicates are
not counted in scores. |
Watch a Video
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Split Run Game —
Moves Permitted:

How to Play: (2-6 players) Player 1 spells a word from hand
and receives total points for all visible cards.
The following players must change the word on the
board by making one or more of the permitted moves — adding, overlaying,
splitting the word into multiple words. Remember that all words must be
at least 3 letters. See examples of play below.
Splits* require that a minimum of 2 sequential letters from each existing word on the board be used in
each new word without changing their relative order. All split
words must be completed by the addition of card(s) from the player's hand
to receive a point score.
If a word is split and one or both are words on their
own (example: "parsnip" split to "par" and "snip"), player only receives
a score for a new word.
Game ends when deck is depleted and one player uses all cards in hand.
The following players get one more round to play cards in hand.
Players receive total score for every word affected by a new card played. High score wins. Subtract unplayed cards from each players’ totals.
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